Pages: [1] 2 |
1. [Suggestion] Teamplay Points - in Feedback/Requests [original thread]
Django Quik wrote: SP is calculated extremely simply now: You get 5SP for every second spent in battle and 1SP for every 1WP earned. Therefore you get much more from skirmish because you generally spend 50% - 100% longer in battle. This also a...
- by Ted Cougarjuice - at 2013.02.08 00:43:00
|
2. [Suggestion] Teamplay Points - in Feedback/Requests [original thread]
I did some manual stat tracking for the past two days (I hope we eventually get something similar to Battlefield 3's Battlelog), and you're right. I average about 25% more ISK and nearly double the SP in Skirmish as opposed to Ambush. I'm still t...
- by Ted Cougarjuice - at 2013.02.07 20:54:00
|
3. Spawn Points - in Feedback/Requests [original thread]
Well, unlike most campers, I don't outstay my welcome. It's a technique you need to be a good sniper: Once your enemy knows where you are, be somewhere else.
- by Ted Cougarjuice - at 2013.02.07 20:44:00
|
4. Spawn Points - in Feedback/Requests [original thread]
Lonnar wrote: BMSTUBBY wrote: Play Skirmish instead of TDM and or use drop uplinks. Drop uplinks will not solve the start of battle issue ... get with it I've camped Drop Uplinks in Ambush. I'm ashamed to admit it, but you're right, Lo...
- by Ted Cougarjuice - at 2013.02.07 04:18:00
|
5. Don't abort reload on run - in Feedback/Requests [original thread]
It took me a while to get used to this in Dust, but I'm on board with not being able to reload while sprinting. It's realistic. When you're sprinting, it literally means you're running as fast as you can. Try sprinting in real life while manipulat...
- by Ted Cougarjuice - at 2013.02.07 04:16:00
|
6. The gek and drop suit hp - in Feedback/Requests [original thread]
I think the increased power and CPU of the Advanced and Proto suits, along with their extra module slots provide plenty of room for raising your Shield and Armor on your own. CCP made a wise choice in leveling the stats within each suit class. Ima...
- by Ted Cougarjuice - at 2013.02.07 04:07:00
|
7. Melee Homing. - in Feedback/Requests [original thread]
Eventually, we'll be able to remap the buttons ourselves, so if you're finding yourself meleeing folks that often, just map a button that's easier to access to your melee. As for homing or anything else, I disagree. I doubt many people will be m...
- by Ted Cougarjuice - at 2013.02.07 04:00:00
|
8. Spawn Points - in Feedback/Requests [original thread]
I agree that this needs to be addressed. In Battlefield 3, freshly-spawned players have momentary invincibility, for a second or two or until they begin to move and shoot. It can be infuriating to get dropped by someone who spawns in on an enemy ...
- by Ted Cougarjuice - at 2013.02.07 03:55:00
|
9. [Suggestion] Teamplay Points - in Feedback/Requests [original thread]
I've noticed that I get roughly the same number of War Points in a game of Skirmish as I do in a game of Ambush (if only slightly more in Skirmish). Obviously, Skirmish is a much larger time dedication and I expend my more expensive kits in Skirmi...
- by Ted Cougarjuice - at 2013.02.07 03:42:00
|
10. [Request] Another Weapon Changing Thread - in Feedback/Requests [original thread]
I would love fully-remappable controls, not just for keyboard but for controller as well. I'm sure CCP will get there. Until then, R2 works.
- by Ted Cougarjuice - at 2013.02.07 02:46:00
|
11. [Request] Another Weapon Changing Thread - in Feedback/Requests [original thread]
orly?
- by Ted Cougarjuice - at 2013.02.07 02:30:00
|
12. [Request] Another Weapon Changing Thread - in Feedback/Requests [original thread]
PLEASE change the in-game weapon-switching. A designated button for swapping between the primary and secondary would be wonderful. I can't even account all the frustrations I've encountered needing to change weapons only to find that I wasted too ...
- by Ted Cougarjuice - at 2013.02.07 00:55:00
|
13. [Request] Explosives Detector - Electronics Dropsuit Module - in Feedback/Requests [original thread]
I completely understand that point. It works much the same ways with the Claymores and C4 in Battlefield 3. But I'm also coming from that perspective when I'm playing an objective on BF3, cooking down the clock to capture a flag or arming an objec...
- by Ted Cougarjuice - at 2013.02.05 03:58:00
|
14. [Request] Explosives Detector - Electronics Dropsuit Module - in Feedback/Requests [original thread]
I agree with the idea of it being rolled into the sensor. It would just make sense to me to have some sort of detection mechanism.
- by Ted Cougarjuice - at 2013.02.04 22:19:00
|
15. [Request] Explosives Detector - Electronics Dropsuit Module - in Feedback/Requests [original thread]
A red radar blip for enemy-placed Remote Explosives. There's already an icon for friendly explosives. I see this fitting right in as an infantry low-powered module, with tiers divided within the Sensor Upgrades levels. More valuable Explosives De...
- by Ted Cougarjuice - at 2013.02.04 20:58:00
|
16. Remove snipers from the game - in Feedback/Requests [original thread]
I don't feel one bit of remorse for anyone I snipe in Dust. It is MUCH more difficult to get a sniper kill in Dust than it is in, say, Battlefield 3. The aiming in Dust is a bit on the stiff side. When I get a sniper kill in Dust, it's because th...
- by Ted Cougarjuice - at 2013.02.04 02:13:00
|
17. Why does everyone hate the idea of jetpacks? - in Feedback/Requests [original thread]
I oppose the idea of jetpacks. I opposed it when they introduced it in Halo and I oppose it in Dust. It'd make navigating the levels easier. It'd also make fighting head to head more annoying. The aiming system in Dust isn't exactly fluid, and...
- by Ted Cougarjuice - at 2013.02.04 02:02:00
|
18. Snipers everywhere. - in Feedback/Requests [original thread]
I don't see the point in changing the sniping mechanic. Fix the redline, sure. But on your average game of Ambush, the map is too small for a sniper to stay out of effective range of everyone . On Skirmish, a sniper is useful in a few scant situa...
- by Ted Cougarjuice - at 2013.02.03 19:34:00
|
19. [Request] Minor, but IMPORTANT changes to how voice chat works! (no, not the UVT... - in Feedback/Requests [original thread]
Would also be nice if it threw the person's name who's talking onto the corner of the screen. If you're playing in a squad with friends, it wouldn't be an issue, but when playing a pub match it can be difficult to tell who's talking, where they ar...
- by Ted Cougarjuice - at 2013.02.02 20:08:00
|
20. [Suggestions] Color Coded Friendly Fire Detection - in Feedback/Requests [original thread]
I also wouldn't mind having a separate color for radar icons that are occupied vs unoccupied. And, not to totally nit pick here, but the announcer voice has the same exact lines for when your team hacks and captures a NULL cannon as when your ene...
- by Ted Cougarjuice - at 2013.02.02 20:06:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |